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	<title>Comments on: Granular Effects in Reason 4.0</title>
	<link>http://www.peff.com/journal/2007/10/09/granular-effects-in-reason-40/</link>
	<description>Music and Audio Technology - Propellerhead Software Record, Reason, ReBirth RB-338, Record - Reason Tutorials, Power Tools for Reason, ReFills, and other electronic music coolness</description>
	<pubDate>Wed, 19 Jun 2013 14:20:08 +0000</pubDate>
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 		<title>Comment on Granular Effects in Reason 4.0 by: luisbicho</title>
		<link>http://www.peff.com/journal/2007/10/09/granular-effects-in-reason-40/#comment-70723</link>
		<pubDate>Wed, 19 May 2010 23:34:51 +0000</pubDate>
		<guid>http://www.peff.com/journal/2007/10/09/granular-effects-in-reason-40/#comment-70723</guid>
					<description>Hello, Mr. Peff, how is it going? I have been reading and watching the post as a Reason User and Sound Designer, im Really impressed how it goes and to get final work in some patches is hard work, congrats for the patch it sounds really cool, and it have gived me the meaning to start to patch one thing similar. 
I will keep posting and im looking further to see this one done!!

&quot;Mankind allways hooked on perfection!!&quot;
&quot;Now we have the technology on our feet, someday it will gain the fight and conquer us.&quot;</description>
		<content:encoded><![CDATA[	<p>Hello, Mr. Peff, how is it going? I have been reading and watching the post as a Reason User and Sound Designer, im Really impressed how it goes and to get final work in some patches is hard work, congrats for the patch it sounds really cool, and it have gived me the meaning to start to patch one thing similar.<br />
I will keep posting and im looking further to see this one done!!</p>
	<p>&#8220;Mankind allways hooked on perfection!!&#8221;<br />
&#8220;Now we have the technology on our feet, someday it will gain the fight and conquer us.&#8221;
</p>
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 		<title>Comment on Granular Effects in Reason 4.0 by: samplelabs</title>
		<link>http://www.peff.com/journal/2007/10/09/granular-effects-in-reason-40/#comment-41015</link>
		<pubDate>Mon, 18 Feb 2008 01:53:45 +0000</pubDate>
		<guid>http://www.peff.com/journal/2007/10/09/granular-effects-in-reason-40/#comment-41015</guid>
					<description>hi Mr Peff !

Your granular patch is simply the best one i have ever seen ! incredible ! Shall we have this in download please ? Or shall i test/promot it for you ? i have tried to do this in reason since a couple of years but with no success :( ...Or should you make a little quick tutorial to show us how to build it if you don't realy have time to finish your patch ?

Thank's ! :)

Ps : i'm sorry if my english is not very good , i'm a Reunion Isle guy .</description>
		<content:encoded><![CDATA[	<p>hi Mr Peff !</p>
	<p>Your granular patch is simply the best one i have ever seen ! incredible ! Shall we have this in download please ? Or shall i test/promot it for you ? i have tried to do this in reason since a couple of years but with no success <img src='http://www.peff.com/journal/wp-images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  &#8230;Or should you make a little quick tutorial to show us how to build it if you don&#8217;t realy have time to finish your patch ?</p>
	<p>Thank&#8217;s ! <img src='http://www.peff.com/journal/wp-images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
	<p>Ps : i&#8217;m sorry if my english is not very good , i&#8217;m a Reunion Isle guy .
</p>
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 		<title>Comment on Granular Effects in Reason 4.0 by: Peff</title>
		<link>http://www.peff.com/journal/2007/10/09/granular-effects-in-reason-40/#comment-40394</link>
		<pubDate>Wed, 06 Feb 2008 18:56:09 +0000</pubDate>
		<guid>http://www.peff.com/journal/2007/10/09/granular-effects-in-reason-40/#comment-40394</guid>
					<description>I haven't tried it, but I think the best way to do this with the NN-XT is to use the Velocity to Sample Start Modulation on a NN-XT sample zone.  Then connect an RPG-8 to the NN-XT and map the velocity knob to your controller.  Trigger the sampler through the RPG-8 then adjust the velocity knob to sweep the sample start position.</description>
		<content:encoded><![CDATA[	<p>I haven&#8217;t tried it, but I think the best way to do this with the NN-XT is to use the Velocity to Sample Start Modulation on a NN-XT sample zone.  Then connect an RPG-8 to the NN-XT and map the velocity knob to your controller.  Trigger the sampler through the RPG-8 then adjust the velocity knob to sweep the sample start position.
</p>
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 		<title>Comment on Granular Effects in Reason 4.0 by: Brainfood</title>
		<link>http://www.peff.com/journal/2007/10/09/granular-effects-in-reason-40/#comment-38737</link>
		<pubDate>Mon, 07 Jan 2008 21:35:02 +0000</pubDate>
		<guid>http://www.peff.com/journal/2007/10/09/granular-effects-in-reason-40/#comment-38737</guid>
					<description>Hey Peff, I'm very interested in the granular effects Combinator. Is there any way to control the sample start knob in the NN-XT via MIDI controller?</description>
		<content:encoded><![CDATA[	<p>Hey Peff, I&#8217;m very interested in the granular effects Combinator. Is there any way to control the sample start knob in the NN-XT via MIDI controller?
</p>
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 		<title>Comment on Granular Effects in Reason 4.0 by: Granular drums combinator and the first video tutorial for Reason 4 at Kreativ Sounds 3.1</title>
		<link>http://www.peff.com/journal/2007/10/09/granular-effects-in-reason-40/#comment-34401</link>
		<pubDate>Wed, 17 Oct 2007 06:35:38 +0000</pubDate>
		<guid>http://www.peff.com/journal/2007/10/09/granular-effects-in-reason-40/#comment-34401</guid>
					<description>[...] Reason guru Kurt Kurasaki aka Peff has build an original combinator for build as a demosntration for The Producers Conferences. The combinator is a custom granular audio manipulation initially build for Reason 3, and now, thanks to some new features in Reason 4, it was updated with some very useful features &amp;#8230; read more about the granular combinator. [...]</description>
		<content:encoded><![CDATA[	<p>[&#8230;] Reason guru Kurt Kurasaki aka Peff has build an original combinator for build as a demosntration for The Producers Conferences. The combinator is a custom granular audio manipulation initially build for Reason 3, and now, thanks to some new features in Reason 4, it was updated with some very useful features &#8230; read more about the granular combinator. [&#8230;]
</p>
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