There’s an old project that’s been sitting on my desk for almost a year. Ever since I discovered that ReBirth was going to be discontinued from the Propellerhead Software line of products, I decided that it might be cool to create a multisample of the modelled bassline synths in ReBirth. The project is […]
I’ve received a number of comments over the months regarding the confusing patch names for Vintage RDK, and so I’ve updated the refill with a new set located in the subdirectory “Vintage RDK Combis Named”. The original patch set is also included for those who prefer the original naming system.
Once again, these patches require […]
I just finished up a selection of combinators for an upcoming article in Computer Music Magazine. The article isn’t a tutorial, but more or less a feature that describes several patching configurations, the device chain(s), and explanation of controls. The combi patches include an expanded Matrix Triggered Dr.REX players, a Pattern Filter, a […]
XySpace is pseudo stereo spatialization combinator patch. It’s designed is to take a mono signal and position the sound around a virtual stereo room environment. A standard pan control positions the sound between the left and right channels, while a front-rear fader controls the distance away from the listener’s position.
The patch […]
The attenuation characteristics of both the ReMix and MicroMix mixer pan pots is not linear like the crossfade example above, instead the pan pots have a scaled attenuation rate called constant-power or equal-power. The output level of the two panned signals is constant between the left and right channels. The scaled attenuation of the pan […]
The final version of the Vintage RDK combi Refill is now available on the Propellerhead Software website. There were a few bugs in the Release Candidates which were fixed and a selection of over 40 REX Loops have been included in the archive.
Originally I planned to do a separate REX Loop only archive, but […]
Voila! Hami has sent me the combi skins and splash screen for Vintage RDK. He’s been working on creating a worn out interface GUI and I thought it would work perfectly for these combis.
Due to personal reasons, i’ve had very little time lately to work on stuff, and this project has been […]